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I made this game to simulate the experience of being a mythic champion of an ancient Sumerian king. It does that. It does that very very well. 

I made 

  • 3 custom faction systems
  • a hexmap
  • a character creation system that teaches you the world of the game as you go through it 
  • a wonderful gods list
  • a horrific demon list
  • a generator of actually useful, actually gameable prophetic dreams
  • a custom combat system, a custom save system, a custome check system, etc..

It makes you feel as though you have entered the realm of Sumerian mythic literature. I accomplished every goal I set out to accomplish, with this project. And yet, it's not actually fun. It turns out that this is a great simulation of the world of mythic Sumeria, that's not actually a fun world to simulate. It turns out that being the lackey of an NPC in a world with about nine small towns (by modern standards) of five thousand to fourty thousand people and... not a huge amount else... is just not actually that fun. It perfectly simulates the world of Gilgamesh, but Gilgamesh isn't actually a good world to simulate. 

Thus, I didn't release it till now, because at first I was hoping that I could make something work with it somehow and then I just sort-of hated looking at it. Anyways, it's very mechanically innovative, and is completely playable, though the document is probably not in the best order. I hope someone gets something out of it. Most of what I got out of it was "you can do everything right, artistically, and still sometimes fail due to the core concept being bad for reasons not obvious till you're done".

Published 1 day ago
StatusReleased
CategoryPhysical game
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
AuthorTaylor Lane
Tagsancient, bronze-age, gilgamesh, Historical, mesopotamia, mythology, sumeria, Tabletop role-playing game

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Click download now to get access to the following files:

Lords of Ur -- Final.pdf 3.4 MB

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no link?

lol, fuck. Fixed that, thanks