Yeah, I've read it. Mechanically it's sorta.... ehhhh? It lacks the courage of its convictions. Why write a cattle stealing procedure if it's going to be so boring? Why write that the PCs have fated deaths if you're not going to say "and this is literally the only thing that can kill them" and mean it?
I also think that it has this sorta weird D&Ditis thing going on where like, it ultimately really wants you to dungeon delve and KC was willing to twist the entire setting around to get that to happen, rather than doing the super obvious thing of going "you are minor anglo-saxon nobility. You go on the VERY REAL raiding and petty kingdom-building adventures that VERY REAL anglo-saxon minor nobility went on". It's a bizarre waste of an entirely serviceable historical premise. Anglo-Saxon minor nobility had dungeons. They were called "any town controlled by someone they disliked enough". Use that.
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Have you read Wolves of God? It's about Britain a couple hundred years after the fall of Rome. Same author as Stars Without Number etc.
Yeah, I've read it. Mechanically it's sorta.... ehhhh? It lacks the courage of its convictions. Why write a cattle stealing procedure if it's going to be so boring? Why write that the PCs have fated deaths if you're not going to say "and this is literally the only thing that can kill them" and mean it?
I also think that it has this sorta weird D&Ditis thing going on where like, it ultimately really wants you to dungeon delve and KC was willing to twist the entire setting around to get that to happen, rather than doing the super obvious thing of going "you are minor anglo-saxon nobility. You go on the VERY REAL raiding and petty kingdom-building adventures that VERY REAL anglo-saxon minor nobility went on". It's a bizarre waste of an entirely serviceable historical premise. Anglo-Saxon minor nobility had dungeons. They were called "any town controlled by someone they disliked enough". Use that.